SDK
An assortment of predefined objects and functions, assisting creators to build on land parcels
The Parabox client is planned to contain a visual workstation, known as the SDK. Which introduces the ability for developers to edit land parcels with unique content, serving a unification of Avatars to immerse in.
Content Types
Object inventory:
The SDKs primary function is to allow developers to sculpt cubes as voxel creations, relayed as objects, deployable into designated parcels of land.
Developers may drag and drop said objects with accompanying object material, called biome asset entities, which serve as packaged height-map decor.
A developer will have 3 options to tag specific functions into a parcels placed objects.
Function variation:
A tool that allows developers to draw hosted area points for activities such as surfboarding, skateboarding, snowboarding, golf, soccer, duelling and crafting. Specifically useful in allowing communities to engage in ledger backed prize pooling, earning trophies and memorabilia based off in-game progression and triumph, negating bad actors, and pay to play requirements.
A proximity based permission switch, enabling developers to pin information, payment gateways and token gates, so that stores, venues, art galleries, advertisement stands and similar, have customizable access, useful for commerce, tokenized data and exclusive events.
A tool to liven static objects: controlled by a custom, timed animation loop, with abstracting user input points, which a developer can draw, start to finish, advancing ones ability express marks of exploration, and immersion.
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